[Author]
Author = aimless
[Description]
Description = Rob the losts safe and get away with the cash.(OpenInteriors)
[Objectives]
Objectivescount = 8

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1229.054
Objectives[0]positionY = -331.5002
Objectives[0]positionZ = 69.10088
Objectives[0]Heading = 90.00008
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 12
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 4
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 6
Objectives[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]COMPONENT_FEET_TEXTURE = 1
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO2_TEXTURE = 1
Objectives[0]PROP_HATS_INDEX = 4
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = 2
Objectives[0]PROP_GLASSES_TEXTURE = 1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 9
Objectives[0]Weapon0 = MicroSMG
Objectives[0]Weapon1 = PumpShotgun
Objectives[0]Weapon2 = SMG
Objectives[0]Weapon3 = StickyBomb
Objectives[0]Weapon4 = AssaultrifleMk2
Objectives[0]Weapon5 = HeavyShotgun
Objectives[0]Weapon6 = Minigun
Objectives[0]Weapon7 = PumpShotgunMk2
Objectives[0]Weapon8 = Gusenberg
Objectives[0]mission_ActorsCount = 15
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 947.7594
Objectives[0]mission_Actors[0]positionY = -114.4172
Objectives[0]mission_Actors[0]positionZ = 74.35832
Objectives[0]mission_Actors[0]Heading = 230.0001
Objectives[0]mission_Actors[0]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincable = False
Objectives[0]mission_Actors[0]weapon = AdvancedRifle
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 945.4887
Objectives[0]mission_Actors[1]positionY = -121.4605
Objectives[0]mission_Actors[1]positionZ = 74.37034
Objectives[0]mission_Actors[1]Heading = 230.0001
Objectives[0]mission_Actors[1]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincable = False
Objectives[0]mission_Actors[1]weapon = AdvancedRifle
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 955.9271
Objectives[0]mission_Actors[2]positionY = -139.6248
Objectives[0]mission_Actors[2]positionZ = 74.48674
Objectives[0]mission_Actors[2]Heading = 145.0001
Objectives[0]mission_Actors[2]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincable = False
Objectives[0]mission_Actors[2]weapon = AdvancedRifle
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 954.9509
Objectives[0]mission_Actors[3]positionY = -137.5697
Objectives[0]mission_Actors[3]positionZ = 74.47682
Objectives[0]mission_Actors[3]Heading = 175
Objectives[0]mission_Actors[3]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincable = False
Objectives[0]mission_Actors[3]weapon = AdvancedRifle
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 962.4028
Objectives[0]mission_Actors[4]positionY = -142.5641
Objectives[0]mission_Actors[4]positionZ = 74.51132
Objectives[0]mission_Actors[4]Heading = 135
Objectives[0]mission_Actors[4]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincable = False
Objectives[0]mission_Actors[4]weapon = AdvancedRifle
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 963.3668
Objectives[0]mission_Actors[5]positionY = -143.408
Objectives[0]mission_Actors[5]positionZ = 74.49569
Objectives[0]mission_Actors[5]Heading = 135
Objectives[0]mission_Actors[5]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincable = False
Objectives[0]mission_Actors[5]weapon = AdvancedRifle
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 962.1044
Objectives[0]mission_Actors[6]positionY = -143.8398
Objectives[0]mission_Actors[6]positionZ = 74.48376
Objectives[0]mission_Actors[6]Heading = 330.0001
Objectives[0]mission_Actors[6]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincable = False
Objectives[0]mission_Actors[6]weapon = AdvancedRifle
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 956.5997
Objectives[0]mission_Actors[7]positionY = -139.118
Objectives[0]mission_Actors[7]positionZ = 74.48665
Objectives[0]mission_Actors[7]Heading = 170.0001
Objectives[0]mission_Actors[7]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincable = False
Objectives[0]mission_Actors[7]weapon = AdvancedRifle
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 973.074
Objectives[0]mission_Actors[8]positionY = -109.6401
Objectives[0]mission_Actors[8]positionZ = 81.65126
Objectives[0]mission_Actors[8]Heading = 170.0001
Objectives[0]mission_Actors[8]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincable = False
Objectives[0]mission_Actors[8]weapon = AdvancedRifle
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 995.7034
Objectives[0]mission_Actors[9]positionY = -128.8467
Objectives[0]mission_Actors[9]positionZ = 86.50789
Objectives[0]mission_Actors[9]Heading = 170.0001
Objectives[0]mission_Actors[9]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincable = False
Objectives[0]mission_Actors[9]weapon = AdvancedRifle
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 987.2122
Objectives[0]mission_Actors[10]positionY = -103.6923
Objectives[0]mission_Actors[10]positionZ = 74.84882
Objectives[0]mission_Actors[10]Heading = 170.0001
Objectives[0]mission_Actors[10]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincable = False
Objectives[0]mission_Actors[10]weapon = AdvancedRifle
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 989.2253
Objectives[0]mission_Actors[11]positionY = -97.71832
Objectives[0]mission_Actors[11]positionZ = 74.84506
Objectives[0]mission_Actors[11]Heading = 170.0001
Objectives[0]mission_Actors[11]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincable = False
Objectives[0]mission_Actors[11]weapon = AdvancedRifle
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 983.3599
Objectives[0]mission_Actors[12]positionY = -98.92322
Objectives[0]mission_Actors[12]positionZ = 74.84558
Objectives[0]mission_Actors[12]Heading = 170.0001
Objectives[0]mission_Actors[12]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincable = False
Objectives[0]mission_Actors[12]weapon = AdvancedRifle
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 980.4909
Objectives[0]mission_Actors[13]positionY = -92.81364
Objectives[0]mission_Actors[13]positionZ = 74.85304
Objectives[0]mission_Actors[13]Heading = 170.0001
Objectives[0]mission_Actors[13]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincable = False
Objectives[0]mission_Actors[13]weapon = AdvancedRifle
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 976.4024
Objectives[0]mission_Actors[14]positionY = -97.05009
Objectives[0]mission_Actors[14]positionZ = 74.84589
Objectives[0]mission_Actors[14]Heading = 330.0001
Objectives[0]mission_Actors[14]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincable = False
Objectives[0]mission_Actors[14]weapon = AdvancedRifle
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 5
Objectives[0]mission_Vehicles[0]positionX = 1223.557
Objectives[0]mission_Vehicles[0]positionY = -326.8858
Objectives[0]mission_Vehicles[0]positionZ = 68.58675
Objectives[0]mission_Vehicles[0]Heading = 14.96073
Objectives[0]mission_Vehicles[0]Name = Buffalo S
Objectives[0]mission_Vehicles[0]Model = buffalo2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlueSilver
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincable = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 970.6177
Objectives[0]mission_Vehicles[1]positionY = -113.7148
Objectives[0]mission_Vehicles[1]positionZ = 73.82739
Objectives[0]mission_Vehicles[1]Heading = 237.2971
Objectives[0]mission_Vehicles[1]Name = Hexer
Objectives[0]mission_Vehicles[1]Model = hexer
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincable = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 954.8351
Objectives[0]mission_Vehicles[2]positionY = -132.8888
Objectives[0]mission_Vehicles[2]positionZ = 73.90639
Objectives[0]mission_Vehicles[2]Heading = 237.6273
Objectives[0]mission_Vehicles[2]Name = Rat Bike
Objectives[0]mission_Vehicles[2]Model = ratbike
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincable = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 969.2574
Objectives[0]mission_Vehicles[3]positionY = -143.2351
Objectives[0]mission_Vehicles[3]positionZ = 73.85658
Objectives[0]mission_Vehicles[3]Heading = 2.049901
Objectives[0]mission_Vehicles[3]Name = Sanctus
Objectives[0]mission_Vehicles[3]Model = sanctus
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincable = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 974.828
Objectives[0]mission_Vehicles[4]positionY = -137.343
Objectives[0]mission_Vehicles[4]positionZ = 73.65108
Objectives[0]mission_Vehicles[4]Heading = 41.92179
Objectives[0]mission_Vehicles[4]Name = Wolfsbane
Objectives[0]mission_Vehicles[4]Model = wolfsbane
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincable = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = get in the ~b~car.
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = 1227.34
Objectives[1]positionY = -327.1247
Objectives[1]positionZ = 68.10455
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Go to the ~y~Lost Hideout.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 965.8265
Objectives[2]positionY = -131.2173
Objectives[2]positionZ = 73.5781
Objectives[2]Heading = 15.00006
Objectives[2]Diameter = 5
Objectives[2]minimum_hight = 0.5
Objectives[2]maximum_hight = 0.5
Objectives[2]TriggerDistance = 50
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Take out the bikers.
Objectives[3]Text2 = 
Objectives[3]Type = Kill_Actors
Objectives[3]positionX = 964.108
Objectives[3]positionY = -128.8028
Objectives[3]positionZ = 73.3531
Objectives[3]KillAll1 = True
Objectives[3]KillAll2 = False
Objectives[3]Kill_Actors_Add_Blips = True
Objectives[3]Kill_Actors_Add_Markers = False
Objectives[3]DropPickups = False
Objectives[3]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Safe_Cracking_Objective
Objectives[4]Text = Crack the ~g~Safe.
Objectives[4]positionX = 977.3085
Objectives[4]positionY = -104.1382
Objectives[4]positionZ = 73.84513
Objectives[4]SafeCracking_Prop_Model = prop_money_bag_01
Objectives[4]SafeCracking_Prop_PositionX = 0
Objectives[4]SafeCracking_Prop_PositionY = 0
Objectives[4]SafeCracking_Prop_PositionZ = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = 
Objectives[5]Type = Timeout_Objective
Objectives[5]positionX = 957.8931
Objectives[5]positionY = -144.3189
Objectives[5]positionZ = 73.49305
Objectives[5]Timeout_Min = 0
Objectives[5]Timeout_Sec = 0
Objectives[5]mission_ActorsCount = 9
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = 957.0002
Objectives[5]mission_Actors[0]positionY = -135.7923
Objectives[5]mission_Actors[0]positionZ = 74.44948
Objectives[5]mission_Actors[0]Heading = 275.0001
Objectives[5]mission_Actors[0]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincable = False
Objectives[5]mission_Actors[0]weapon = AdvancedRifle
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = 960.6309
Objectives[5]mission_Actors[1]positionY = -143.3966
Objectives[5]mission_Actors[1]positionZ = 74.50357
Objectives[5]mission_Actors[1]Heading = 350.0001
Objectives[5]mission_Actors[1]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[1]Relationship_Group = Enemy1
Objectives[5]mission_Actors[1]AddBlip = False
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincable = False
Objectives[5]mission_Actors[1]weapon = AdvancedRifle
Objectives[5]mission_Actors[1]Variation = Random
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = 957.2272
Objectives[5]mission_Actors[2]positionY = -140.9857
Objectives[5]mission_Actors[2]positionZ = 74.495
Objectives[5]mission_Actors[2]Heading = 320.0001
Objectives[5]mission_Actors[2]String_Name = g_m_y_lost_02
Objectives[5]mission_Actors[2]Relationship_Group = Enemy1
Objectives[5]mission_Actors[2]AddBlip = False
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincable = False
Objectives[5]mission_Actors[2]weapon = AdvancedRifle
Objectives[5]mission_Actors[2]Variation = Random
Objectives[5]mission_Actors[2]Task = 0
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 0
Objectives[5]mission_Actors[3]positionX = 962.1964
Objectives[5]mission_Actors[3]positionY = -124.0916
Objectives[5]mission_Actors[3]positionZ = 74.3531
Objectives[5]mission_Actors[3]Heading = 320.0001
Objectives[5]mission_Actors[3]String_Name = g_m_y_lost_02
Objectives[5]mission_Actors[3]Relationship_Group = Enemy1
Objectives[5]mission_Actors[3]AddBlip = False
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincable = False
Objectives[5]mission_Actors[3]weapon = AdvancedRifle
Objectives[5]mission_Actors[3]Variation = Random
Objectives[5]mission_Actors[3]Task = 0
Objectives[5]mission_Actors[3]Task_Guard_Range = 5
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 0
Objectives[5]mission_Actors[4]positionX = 976.1079
Objectives[5]mission_Actors[4]positionY = -124.5563
Objectives[5]mission_Actors[4]positionZ = 74.17718
Objectives[5]mission_Actors[4]Heading = 320.0001
Objectives[5]mission_Actors[4]String_Name = g_m_y_lost_02
Objectives[5]mission_Actors[4]Relationship_Group = Enemy1
Objectives[5]mission_Actors[4]AddBlip = False
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincable = False
Objectives[5]mission_Actors[4]weapon = AdvancedRifle
Objectives[5]mission_Actors[4]Variation = Random
Objectives[5]mission_Actors[4]Task = 0
Objectives[5]mission_Actors[4]Task_Guard_Range = 5
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[5]Survive_Number = 0
Objectives[5]mission_Actors[5]Failed_Text = 
Objectives[5]mission_Actors[5]Remove_After = 0
Objectives[5]mission_Actors[5]positionX = 981.4849
Objectives[5]mission_Actors[5]positionY = -129.4444
Objectives[5]mission_Actors[5]positionZ = 73.56267
Objectives[5]mission_Actors[5]Heading = 320.0001
Objectives[5]mission_Actors[5]String_Name = g_m_y_lost_02
Objectives[5]mission_Actors[5]Relationship_Group = Enemy1
Objectives[5]mission_Actors[5]AddBlip = False
Objectives[5]mission_Actors[5]ShowCone = False
Objectives[5]mission_Actors[5]Invincable = False
Objectives[5]mission_Actors[5]weapon = AdvancedRifle
Objectives[5]mission_Actors[5]Variation = Random
Objectives[5]mission_Actors[5]Task = 0
Objectives[5]mission_Actors[5]Task_Guard_Range = 5
Objectives[5]mission_Actors[5]Task_Stay_In_Range = True
Objectives[5]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[5]Task_Scenario = NONE
Objectives[5]mission_Actors[6]Survive_Number = 0
Objectives[5]mission_Actors[6]Failed_Text = 
Objectives[5]mission_Actors[6]Remove_After = 0
Objectives[5]mission_Actors[6]positionX = 977.4705
Objectives[5]mission_Actors[6]positionY = -115.7664
Objectives[5]mission_Actors[6]positionZ = 74.31515
Objectives[5]mission_Actors[6]Heading = 320.0001
Objectives[5]mission_Actors[6]String_Name = g_m_y_lost_02
Objectives[5]mission_Actors[6]Relationship_Group = Enemy1
Objectives[5]mission_Actors[6]AddBlip = False
Objectives[5]mission_Actors[6]ShowCone = False
Objectives[5]mission_Actors[6]Invincable = False
Objectives[5]mission_Actors[6]weapon = AdvancedRifle
Objectives[5]mission_Actors[6]Variation = Random
Objectives[5]mission_Actors[6]Task = 0
Objectives[5]mission_Actors[6]Task_Guard_Range = 5
Objectives[5]mission_Actors[6]Task_Stay_In_Range = True
Objectives[5]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[6]Task_Scenario = NONE
Objectives[5]mission_Actors[7]Survive_Number = 0
Objectives[5]mission_Actors[7]Failed_Text = 
Objectives[5]mission_Actors[7]Remove_After = 0
Objectives[5]mission_Actors[7]positionX = 985.1416
Objectives[5]mission_Actors[7]positionY = -110.4798
Objectives[5]mission_Actors[7]positionZ = 74.20531
Objectives[5]mission_Actors[7]Heading = 55.00009
Objectives[5]mission_Actors[7]String_Name = g_m_y_lost_03
Objectives[5]mission_Actors[7]Relationship_Group = Enemy1
Objectives[5]mission_Actors[7]AddBlip = False
Objectives[5]mission_Actors[7]ShowCone = False
Objectives[5]mission_Actors[7]Invincable = False
Objectives[5]mission_Actors[7]weapon = AdvancedRifle
Objectives[5]mission_Actors[7]Variation = Random
Objectives[5]mission_Actors[7]Task = 0
Objectives[5]mission_Actors[7]Task_Guard_Range = 5
Objectives[5]mission_Actors[7]Task_Stay_In_Range = True
Objectives[5]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[7]Task_Scenario = NONE
Objectives[5]mission_Actors[8]Survive_Number = 0
Objectives[5]mission_Actors[8]Failed_Text = 
Objectives[5]mission_Actors[8]Remove_After = 0
Objectives[5]mission_Actors[8]positionX = 989.1477
Objectives[5]mission_Actors[8]positionY = -109.4074
Objectives[5]mission_Actors[8]positionZ = 74.13313
Objectives[5]mission_Actors[8]Heading = 55.00009
Objectives[5]mission_Actors[8]String_Name = g_m_y_lost_03
Objectives[5]mission_Actors[8]Relationship_Group = Enemy1
Objectives[5]mission_Actors[8]AddBlip = False
Objectives[5]mission_Actors[8]ShowCone = False
Objectives[5]mission_Actors[8]Invincable = False
Objectives[5]mission_Actors[8]weapon = AdvancedRifle
Objectives[5]mission_Actors[8]Variation = Random
Objectives[5]mission_Actors[8]Task = 0
Objectives[5]mission_Actors[8]Task_Guard_Range = 5
Objectives[5]mission_Actors[8]Task_Stay_In_Range = True
Objectives[5]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[8]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 4
Objectives[5]mission_Vehicles[0]positionX = 973.046
Objectives[5]mission_Vehicles[0]positionY = -117.6435
Objectives[5]mission_Vehicles[0]positionZ = 73.74552
Objectives[5]mission_Vehicles[0]Heading = 304.9891
Objectives[5]mission_Vehicles[0]Name = Chimera
Objectives[5]mission_Vehicles[0]Model = chimera
Objectives[5]mission_Vehicles[0]PrimaryColor = MettalicBlackBlue
Objectives[5]mission_Vehicles[0]SecondaryColor = MetallicSecuricorGreen
Objectives[5]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[0]HasPearlescent = False
Objectives[5]mission_Vehicles[0]Livery = 0
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = False
Objectives[5]mission_Vehicles[0]Invincable = False
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 0
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]mission_Vehicles[1]positionX = 978.1253
Objectives[5]mission_Vehicles[1]positionY = -120.9336
Objectives[5]mission_Vehicles[1]positionZ = 73.49075
Objectives[5]mission_Vehicles[1]Heading = 345.7566
Objectives[5]mission_Vehicles[1]Name = Daemon
Objectives[5]mission_Vehicles[1]Model = daemon
Objectives[5]mission_Vehicles[1]PrimaryColor = MettalicBlackBlue
Objectives[5]mission_Vehicles[1]SecondaryColor = MetallicSecuricorGreen
Objectives[5]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[1]HasPearlescent = False
Objectives[5]mission_Vehicles[1]Livery = 0
Objectives[5]mission_Vehicles[1]DirtLevel = 0
Objectives[5]mission_Vehicles[1]Locked = False
Objectives[5]mission_Vehicles[1]Alarm = False
Objectives[5]mission_Vehicles[1]HotWired = False
Objectives[5]mission_Vehicles[1]Invincable = False
Objectives[5]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[1]Remove_After = 0
Objectives[5]mission_Vehicles[1]Survive_Number = 0
Objectives[5]mission_Vehicles[1]Failed_Text = 
Objectives[5]mission_Vehicles[2]positionX = 963.1085
Objectives[5]mission_Vehicles[2]positionY = -125.6525
Objectives[5]mission_Vehicles[2]positionZ = 73.821
Objectives[5]mission_Vehicles[2]Heading = 316.2728
Objectives[5]mission_Vehicles[2]Name = Daemon
Objectives[5]mission_Vehicles[2]Model = daemon2
Objectives[5]mission_Vehicles[2]PrimaryColor = MettalicBlackBlue
Objectives[5]mission_Vehicles[2]SecondaryColor = MetallicRacingGreen
Objectives[5]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[2]HasPearlescent = False
Objectives[5]mission_Vehicles[2]Livery = 0
Objectives[5]mission_Vehicles[2]DirtLevel = 0
Objectives[5]mission_Vehicles[2]Locked = False
Objectives[5]mission_Vehicles[2]Alarm = False
Objectives[5]mission_Vehicles[2]HotWired = False
Objectives[5]mission_Vehicles[2]Invincable = False
Objectives[5]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[2]Remove_After = 0
Objectives[5]mission_Vehicles[2]Survive_Number = 0
Objectives[5]mission_Vehicles[2]Failed_Text = 
Objectives[5]mission_Vehicles[3]positionX = 965.5153
Objectives[5]mission_Vehicles[3]positionY = -136.9139
Objectives[5]mission_Vehicles[3]positionZ = 73.87309
Objectives[5]mission_Vehicles[3]Heading = 316.1594
Objectives[5]mission_Vehicles[3]Name = Daemon
Objectives[5]mission_Vehicles[3]Model = daemon2
Objectives[5]mission_Vehicles[3]PrimaryColor = MettalicBlackBlue
Objectives[5]mission_Vehicles[3]SecondaryColor = MetallicShadowSilver
Objectives[5]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[3]HasPearlescent = False
Objectives[5]mission_Vehicles[3]Livery = 0
Objectives[5]mission_Vehicles[3]DirtLevel = 0
Objectives[5]mission_Vehicles[3]Locked = False
Objectives[5]mission_Vehicles[3]Alarm = False
Objectives[5]mission_Vehicles[3]HotWired = False
Objectives[5]mission_Vehicles[3]Invincable = False
Objectives[5]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[3]Remove_After = 0
Objectives[5]mission_Vehicles[3]Survive_Number = 0
Objectives[5]mission_Vehicles[3]Failed_Text = 
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = More Lost have shown up. ~n~Take them out.
Objectives[6]Text2 = 
Objectives[6]Type = Kill_Actors
Objectives[6]positionX = 960.0887
Objectives[6]positionY = -147.0506
Objectives[6]positionZ = 73.42359
Objectives[6]KillAll1 = True
Objectives[6]KillAll2 = False
Objectives[6]Kill_Actors_Add_Blips = True
Objectives[6]Kill_Actors_Add_Markers = False
Objectives[6]DropPickups = False
Objectives[6]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Leave the area.
Objectives[7]Type = Leave_Area
Objectives[7]positionX = 969.2382
Objectives[7]positionY = -128.7462
Objectives[7]positionZ = 73.37285
Objectives[7]Leave_Area_Distance = 150
Objectives[7]Leave_Area_Use_Objective_Position = True
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

